TES4AHEDR L?GCNAMDEFAULTMAST Oblivion.esmDATAGRUPGLOB/GLOB!EDID bookreadtFNAMfFLTVGLOB!EDID bookreaddFNAMfFLTVGLOB%nEDIDEyjaFollowVarFNAMsFLTVGRUPSCPT/SCPTޗ EDIDHouseServantsScriptSCHRSCDA  s 0 ==  s 3 <  s 1 ==9 rn ^  s 2 ==9 rnSCTXLScriptname HouseServantsScript short TalkedEyja short Staff begin gamemode ;Script Killah if ( Staff == 0 ) Return endif ;And now, the staff script if ( Staff < 3 ) if ( Staff == 1 ) setstage HouseServant 10 EyjaNewRef.Evp endif if ( Staff == 2 ) setstage HouseServant 20 endif endif end SLSDSCVR TalkedEyjaSLSDSCVRStaffSCROSCROݗ SCPTZW EDIDEyjaDiaryScriptSCHRSCDASCTXScriptname EyjaDiaryScriptSCPTSZEDIDEvaluatePackage01SCRIPTSCHRSCDA  s 0 == f X f Xs 1'# Xir 0 == Xir 0 == &&^  rnSCTXCscn EvaluatePackage01SCRIPT short activated ref mySelf ref myParent begin onActivate if activated == 0 set mySelf to getSelf set myParent to getParentRef set activated to 1 endif if isActionRef player == 0 && isActionRef mySelf == 0 evaluatePackage myParent.activate mySelf 1 endif endSLSDn\TurnRSCVR activatedSLSDn\TurnLSCVRmySelfSLSDSCVR myParentSCRVSCRVSCROSCPT2 EDIDHouseSkingradFurnScriptSCHR#SCDA X:r 10 <! X:r 10 == s 0 == &&!rs 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r 1 == s 0 == &&!s 1 s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s  1# rX/r 1 == s 0 == && ! s s 1 +s  1# rX/r 1 == s 0 == && !s 1 s s 1 +s  1# rX/r 1 == s 0 == && ! s s 1 +s  1# rX/r 1 == s 0 == && ! s s 1 +s  1# rX/r 1 == s 0 == && ! s s 1 +s 1# rX/r 1 == s 0 == &&! s s 1 +s 1# rX/r! 1 == s 0 == &&! s s 1 +s 1# rX/r" 1 == s 0 == &&! s s 1 +s 1  s 1 ==6r#s 2  s 16 < s 15 ==9 rnf 0SCTX)Scriptname HouseSkingradFurnScript short TotalCount short MerchSetup short Doonce1 short Doonce2 short Doonce3 short Doonce4 short Doonce5 short Doonce6 short Doonce7 short Doonce8 short Doonce9 short Doonce10 short Doonce11 short Doonce12 short Doonce13 short Doonce14 short Doonce15 short MaidGo short FoodOK float fQuestDelayTime begin gamemode ;Kill script if conditions aren't met if ( GetStage HouseSkingrad < 10 ) Return endif ;Merch Container Stuff if ( GetStage HouseSkingrad == 10 ) && ( MerchSetup == 0 ) HouseSkingradAddonsRef.Enable HouseSkingradAddonsRef.SetOwnership Gunder set MerchSetup to 1 endif ;These are the variable triggers that are set when a voucher is acquired if ( Player.GetItemCount HouseSkingradBedroomAreaReceipt == 1 ) && ( Doonce1 == 0 ) ParentBedroomAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce1 to 1 endif if ( Player.GetItemCount HouseSkingradKitchenAreaReceipt == 1 ) && ( Doonce2 == 0 ) ParentKitchenAreaSkingrad.Enable set FoodOK to 1 set TotalCount to ( TotalCount + 1 ) set Doonce2 to 1 endif if ( Player.GetItemCount HouseSkingradDiningAreaReceipt == 1 ) && ( Doonce3 == 0 ) ParentDiningAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce3 to 1 endif if ( Player.GetItemCount HouseSkingradBalconyUpgradeReceipt == 1 ) && ( Doonce4 == 0 ) ParentBalconyShelvesUpgradeSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce4 to 1 endif if ( Player.GetItemCount HouseSkingradWallHangL1Receipt == 1 ) && ( Doonce5 == 0 ) ParentWallHangL1Skingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce5 to 1 endif if ( Player.GetItemCount HouseSkingradWallHangL2Receipt == 1 ) && ( Doonce6 == 0 ) ParentWallHangL2Skingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce6 to 1 endif if ( Player.GetItemCount HouseSkingradBalconyAreaReceipt == 1 ) && ( Doonce7 == 0 ) ParentBalconyAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce7 to 1 endif if ( Player.GetItemCount HouseSkingradDenAreaReceipt == 1 ) && ( Doonce8 == 0 ) ParentDenAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce8 to 1 endif if ( Player.GetItemCount HouseSkingradServantsQuartersReceipt == 1 ) && ( Doonce9 == 0 ) ParentServantsQuartersSkingrad.Enable set MaidGo to 1 set TotalCount to ( TotalCount + 1 ) set Doonce9 to 1 endif if ( Player.GetItemCount HouseSkingradSittingAreaReceipt == 1 ) && ( Doonce10 == 0 ) ParentSittingAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce10 to 1 endif if ( Player.GetItemCount HouseSkingradStudyAreaReceipt == 1 ) && ( Doonce11 == 0 ) ParentStudyAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce11 to 1 endif if ( Player.GetItemCount HouseSkingradUpperHallAreaReceipt == 1 ) && ( Doonce12 == 0 ) ParentUpperHallAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce12 to 1 endif if ( Player.GetItemCount HouseSkingradSittingAreaL2Receipt == 1 ) && ( Doonce13 == 0 ) ParentUpperSittingAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce13 to 1 endif if ( Player.GetItemCount HouseSkingradStorageAreaReceipt == 1 ) && ( Doonce14 == 0 ) ParentStorageAreaSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce14 to 1 endif if ( Player.GetItemCount HouseSkingradDisplayCaseUpgradeReceipt == 1 ) && ( Doonce15 == 0 ) ParentDisplayCasesUpgradeSkingrad.Enable set TotalCount to ( TotalCount + 1 ) set Doonce15 to 1 endif ;Kicks off Butler Quest if ( MaidGo == 1 ) StartQuest HouseServant set MaidGo to 2 endif ;Ends Quest if All Bought if ( TotalCount < 16 ) if ( TotalCount == 15 ) setstage HouseSkingrad 30 set fQuestDelayTime to 0 endif endif endSLSD#SCVR TotalCountSLSD s 1SCVR MerchSetupSLSD0 == &&SCVRDoonce1SLSDrX/SCVRDoonce2SLSDsSCVRDoonce3SLSD!SCVRDoonce4SLSDSCVRDoonce5SLSDSCVRDoonce6SLSD SCVRDoonce7SLSD SCVRDoonce8SLSD SCVRDoonce9SLSD SCVR Doonce10SLSD SCVR Doonce11SLSDSCVR Doonce12SLSDSCVR Doonce13SLSDSCVR Doonce14SLSDSCVR Doonce15SLSDSCVRMaidGoSLSDSCVRFoodOKSLSDSCVRfQuestDelayTimeSCRO1 SCROSCRO} SCROSCROVSCRO SCROȸSCROSCRO+SCRO SCROSCROSCROڷSCROɸSCRO$SCRO SCROTSCROSCROSCRO( SCRO" SCRO! SCRO' SCRO. SCRO/ SCRO& SCRO$ SCRO- SCRO# SCRO* SCRO% SCRO) SCRO, SCRO+ SCROݗ SCPTl EDIDHouseSkingradQuestHGScriptSCHRSCDA  Xir 1 == s 0 == &&9 rnd rn rn rn rn rn"s 1SCTXScriptname HouseSkingradQuestHGScript short Doonce begin OnActivate if ( IsActionRef Player == 1 ) && ( Doonce == 0 ) SetStage HouseSkingradQuest 100 Player.Additem Gem5EmeraldFlawless 2 Player.Additem Gem4SapphireFlawless 2 Player.Additem Gem6DiamondFlawless 2 Player.Additem HouseSkingradRing 1 Player.Additem Hourglass01 1 Disable set Doonce to 1 endif endSLSDkingradSCVRDoonceSCROSCRO l SCROSCROSCROSCROSCROfSCPT l EDIDHouseSkingradQuestNoteScriptSCHRcSCDAcS  Xir 1 == s 0 == && 9 rn !s 1SCTXScriptname HouseSkingradQuestNoteScript short Doonce begin OnActivate if ( IsActionRef Player == 1 ) && ( Doonce == 0 ) Activate SetStage HouseSkingradQuest 10 HouseSkingradHourglassRef.Enable set Doonce to 1 endif endSLSDAP_SCVRDoonceSCRO l SCROSCRO l SCPTqTEDIDHouseSkingradScriptSCHR\SCDA\N X:r 10 == rXCr 1 ==9 rnSCTXScriptName HouseSkingradScript Begin OnLoad If GetStage HouseSkingrad == 10 If Player.GetInCell SkingradHouseForSale == 1 SetStage HouseSkingrad 20 EndIf EndIf End SCROTSCROSCROQ}SCPT)uEDIDOnActivateTestSCHRSCDASCTXyscriptname OnActivateTest begin OnActivate ; this should prevent you from activating anything this script is on endSCPTUEDIDStartupSCHRSCDAXrXrXrXrXrXrXrXr Xr Xr Xr Xr XrXrXrXrXrXrXrXrXr!7rSCTXscriptname Startup ; this script will run once at the beginning of the game ; any needed initialization should be done here begin gamemode ; starting topics AddTopic PrisonVisitor AddTopic HouseInquiry AddTopic Invest ; these will be added during the first dungeon, but for now: AddTopic JauffreTopic AddTopic BaurusTopic AddTopic AnvilTopic AddTopic BravilTopic AddTopic BrumaTopic AddTopic CheydinhalTopic AddTopic ImperialCityTopic AddTopic SkingradTopic AddTopic LeyawiinTopic AddTopic ChorrolTopic AddTopic WeynonPrioryTopic AddTopic GuardHelp AddTopic Bed Addtopic TrainingQuestTopic AddTopic InfoGeneral AddTopic Directions AddTopic MagesGuildTopic AddTopic ElderCouncilTopic ; TEMP: this will later be part of exiting the starter dungeon ChorrolMasterMapMarker.enable ; other initializations... ; shut this quest down StopQuest StartupQuest endSCROSCROSCRO|SCRO SCRO%SCRO%SCROSCROSCRO SCROcSCROSCROhSCRO1SCROSCROGSCROESCROSCROYSCROSCROSCROSSCROSCROUSCPT0EDIDTimerSCHRSCDA G 12 <= f Gf G 12 -51 X:r 90 >= X:r 100 < && s 0 == && G 12 <= f G 1 +s 1f G 11 -s 1 f f >=9 rn51 X:r 90 >= X:r 100 < && f 0 == && f G f G)% X:r 90 >= X:r 100 < && G f 1 + >= G f >=9 rnSCTXScriptname Timer float StartTime float CurrentTime float StartDay float CurrentDay float CurrentTime2 short Doonce short Doonce1 begin gamemode if ( GameHour <= 12 ) set CurrentTime to GameHour else set CurrentTime to GameHour -12 endif if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 ) && ( Doonce == 0 ) if ( GameHour <= 12 ) set StartTime to GameHour + 1 set Doonce to 1 else set StartTime to GameHour - 11 set doonce to 1 endif endif if ( CurrentTime >= StartTime ) setstage MS11 150 endif if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 ) && ( CurrentDay == 0 ) set CurrentDay to GameDaysPassed set CurrentTime2 to GameHour endif if ( GetStage MS11 >= 90 ) && ( GetStage MS11 < 100 ) if GameDaysPassed >= ( CurrentDay + 1 ) if GameHour >= CurrentTime2 setstage MS11 150 endif endif endif end SLSDSCVR StartTimeSLSD *SCVR CurrentTimeSLSD *SCVR StartDaySLSDSCVR CurrentDaySLSDSCVR CurrentTime2SLSDSCVRDoonceSLSDSCVRDoonce1SCRO8SCRO9xSCRO9SCPT-EDIDAAbookEquipScriptSCHRSCDA f X f Z == G X G G6r X:r 20 ==9 rn X:r 40 ==9 rnSCTXqSCN AAbookEquipScript ref reader Begin OnEquip set reader to GetContainer if reader == EyjaNewRef set bookreadt to GetCurrentTime set bookreadd to GameDaysPassed StartQuest AAEyjaQuesttimer endif if ( GetStage AAEyjaQuest == 20 ) SetStage AAEyjaQuest 30 elseif ( GetStage AAEyjaQuest ==40 ) Return else SetStage AAEyjaQuest 30 endif endif End SLSDSCVRreaderSCRVSCROSCROSCROSCRO9SCROSCROreSCPTqEDIDEyjaQuestTimerScriptSCHRSCDASCTX,scriptname EyjaQuestTimerScript ;float curtime ;short curday ;float timesinceread ;float Day1time ;Begin GameMode ;set curtime to GetCurrentTime ;set curday to GameDaysPassed ;if bookreadd - curday == 0; i.e. the book was read the same day ;set timesinceread to (curtime - bookreadt) ;set Day1time to (curtime - bookreadt) ;else; i.e. it's been more than one game day since the book was read ;set timesinceread to (GetCurrentTime + Day1time) ;if timessinceread > 24 ;SetStage AAEyjaQuest45 ;StopQuest AAEyjaQuesttimer ;endif ;End SCPTfVEDIDEyjaMaidScriptSCHRr*SCDArm f  X s!s" 0r^ rs s"s" 0s! 0  r  rn r Fr f  Xs" 3r^ rs s"s" 0 Fr f  Xs" 6r^ rs s"s" 0 Fr f  Xs" 0r^ rs s"s" 0 zr f  X! s# 1 != X:r 20 >= &&s" 1r^ rs s"s" 0s# 1 kr ! s$ 1 != X:r 60 >= &&s" 4r^ rs s"s" 0s$ 1 r  r nf' f' X  -  f' 0 <=*& X s% 2 / <= rX. 1 != &&rrf' 5 X:r 90 == f  Xs" 5r^ rs s"s" 09 r n_^F  s& 1 != f* Xs% Xs& 1F  s& 1 != f* Xs% Xs& 1SCTXoscn EyjaMaidScript ; I moved the variables called by the heal script to right above the GameMode block. ; I have put all stuff running in GameMode in the GameMode block. (Basically, the dinner date and the heal script, together with the horse stuff) ; I have spaced the code a little, so it is easier to read and keep track of where the if-endif blocks begin and start. ; That way you can easily see what each if-endif governs. ; Maybe it will take ya a bit of time to get used to, but it looks cleaner, I think (when I opened the script there were no spaces) ;clothes changing stuff ref self short changeClothes short wearType begin OnActivate set self to GetSelf if (changeClothes) set wearType to 0 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 set changeClothes to 0 else activate endif end begin OnPackageChange EyjaMaidUseWardrobe RemoveScriptPackage EyjaMaidUseWardrobe EyjaClosetRef.activate self 1 end begin OnPackageChange EyjaMaidEquipClothes RemoveScriptPackage EyjaMaidEquipClothes end begin OnPackagestart EyjaMaidSleep set self to GetSelf set wearType to 3 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 end begin OnPackagestart EyjaMaidSwim set self to GetSelf set wearType to 6 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 end begin OnPackagestart EyjaMaidWork set self to GetSelf set wearType to 0 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 end ; This is where you had the Dinner Date GameMode block. I moved it below. I think that won't change the results ; Verify that everything works as it should with the date, though. short horsewear short datewear begin OnPackagestart EyjaHorseRide set self to GetSelf if ((horsewear != 1) && (GetStage AAEyjaHorseQuest >=20)) set wearType to 1 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 set horsewear to 1 endif end begin OnPackagestart EyjaMaidFollowDinnerDate if ((datewear != 1) && (GetStage AAEyjaDinnerDate >=60)) set wearType to 4 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 set datewear to 1 endif end begin OnPackagestart EyjaCountEat additem rice 5 end ;begin OnPackagechange EyjaMaidWander ;end ;New horse quest code float mountTimer short isMountTimerOn short mounted short dismountFlag ;soto's healing script stuff short Health short CheckOnce ref EyjaNordBabe float Timer begin gamemode ; if getiscurrentPackage EyjaMaidWork3 && getDistance player <=400 ; player.setav invisibility 100 ; else ; player.setav invisibility 0 ; endif Set Timer to Timer - GetSecondsPassed if Timer <= 0 if GetAV health <= ( Health / 2 ) && EyjaNordBabe.GetDead != 1 Cast StandardRestoreHealth2Apprentice EyjaNordBabe endif set Timer to 5 endif if GetStage AAEyjaDinnerDate==90 set self to GetSelf set wearType to 5 AddScriptPackage EyjaMaidUseWardrobe EvaluatePackage EyjaMaidUseWardrobe set EyjaClosetRef.wearType to wearType set wearType to 0 setstage AAEyjaDinnerDate 95 evp endif End ; Here we leave the OnLoad and OnReset blocks for the last part of the script, since they will run only once every time Eyja gets loaded into the world. ; Also, you can, if you are giving Eyja a set amount of health, remove the Set Health to GetAV health. ; Simply put in the GameMode part of the heal script a 50 instead of ( GetAV health / 2 ) That way you save code ; That's what I would do :) Unless you want her health to fluctuate, or plan on having her use fortify health, etc. Begin OnLoad if CheckOnce != 1 Set EyjaNordBabe to GetSelf Set Health to GetAV health Set CheckOnce to 1 endif End Begin OnReset if CheckOnce != 1 Set EyjaNordBabe to GetSelf Set Health to GetAV health Set CheckOnce to 1 endif End SLSD SCVRselfSLSD!SCVRchangeClothesSLSD"SCVR wearTypeSLSD# SCVR horsewearSLSD$ SCVR datewearSLSDSCVR mountTimerSLSDSCVRisMountTimerOnSLSDSCVRmountedSLSDSCVR dismountFlagSLSD%SCVRHealthSLSD&SCVR CheckOnceSLSD*SCVR EyjaNordBabeSLSD'SCVRTimerSCRO SCRV SCRO SCROSCRO SCROH~SCROSCROSCRO8SCROoSCROSCRORSCRO6SCRV*SCRO" SCPT<-EDIDEyjaClosetScriptSCHR] SCDA]W f X f Z ==  s 0 ==m<=- -=>    <>  s 1 ==<=- -=>  <> <>  s 2 == <=- -=>    <> <>'  s 0 == s X  s 0 ==  rn  s 1 ==  rn  s 2 ==  rn  s 3 ==  rn  s 4 ==  rn  s 5 ==  rn  s 6 ==  rn  s 1 ==  rns 0  s 2 ==  rns 0  s 3 ==  rns 0  s 4 ==  rns 0  s 5 ==  rns 0  s 6 ==  rns 0  s 7 ==s 0 s X. s 1 ~ >  s 0 ==  s 0 ==s 1  rn  s 1 ==s 2  rn s 2 ==  s 1 ==  s 0 ==  rn  s 1 ==  rn  s 2 ==  rn  s 3 ==  rn  s 4 ==  rn  s 5 ==  rn  s 6 ==  rn  s 7 ==s 0  rn  s 2 ==  s 0 ==  rn  s 1 ==  rn  s 2 ==  rn  s 3 ==  rn  s 4 ==  rn  s 5 ==  rn  s 6 ==s 0  rnSCTXscn EyjaClosetScript ref actionRef short init short btnPressed short selectedMenu short wearType short today begin OnActivate set actionRef to GetActionRef ; Player activating.. bring up menu. if (actionRef == player) if (selectedMenu == 0) MessageBox "<=- -=>", " ", " ", " ", "<>" elseif (selectedMenu == 1) MessageBox "<=- -=>", "", "", "", "", "", "", "", "<>", "<>" elseif (selectedMenu == 2) MessageBox "<=- -=>", "", "", "", " ", " ", "", "<>", "<>" endif else ; NPC activating.. change clothing. actionRef.RemoveAllItems if (wearType == 0) ; find day of week set today to GetDayOfWeek if (today == 0) EyjaSundayCont.activate actionRef 1 elseif (today == 1) EyjaMondayCont.activate actionRef 1 elseif (today == 2) EyjaTuesdayCont.activate actionRef 1 elseif (today == 3) EyjaWednesdayCont.activate actionRef 1 elseif (today == 4) EyjaThursdayCont.activate actionRef 1 elseif (today == 5) EyjaFridayCont.activate actionRef 1 elseif (today == 6) EyjaSaturdayCont.activate actionRef 1 endif elseif (wearType == 1) ; Church EyjaChurchCont.activate actionRef 1 set wearType to 0 elseif (wearType == 2) ; Bathrobe EyjaBathrobeCont.activate actionRef 1 set wearType to 0 elseif (wearType == 3) ; Bedtime EyjaBedtimeCont.activate actionRef 1 set wearType to 0 elseif (wearType == 4) ; Formal EyjaFormalCont.activate actionRef 1 set wearType to 0 elseif (wearType == 5) ; Sexy EyjaSexyCont.activate actionRef 1 set wearType to 0 elseif (wearType == 6) ; Swimsuit EyjaSwimsuitCont.activate actionRef 1 set wearType to 0 elseif (wearType == 7) ; Nothing set wearType to 0 endif endif end begin GameMode set btnPressed to GetButtonPressed if (btnPressed > -1) if (selectedMenu == 0) if (btnPressed == 0) set selectedMenu to 1 activate player 1 elseif (btnPressed == 1) set selectedMenu to 2 activate player 1 elseif (btnPressed == 2) endif elseif (selectedMenu == 1) if (btnPressed == 0) EyjaMondayCont.activate player 1 elseif (btnPressed == 1) EyjaTuesdayCont.activate player 1 elseif (btnPressed == 2) EyjaWednesdayCont.activate player 1 elseif (btnPressed == 3) EyjaThursdayCont.activate player 1 elseif (btnPressed == 4) EyjaFridayCont.activate player 1 elseif (btnPressed == 5) EyjaSaturdayCont.activate player 1 elseif (btnPressed == 6) EyjaSundayCont.activate player 1 elseif (btnPressed == 7) set selectedMenu to 0 activate player 1 endif elseif (selectedMenu == 2) if (btnPressed == 0) EyjaChurchCont.activate player 1 elseif (btnPressed == 1) EyjaBathrobeCont.activate player 1 elseif (btnPressed == 2) EyjaBedtimeCont.activate player 1 elseif (btnPressed == 3) EyjaFormalCont.activate player 1 elseif (btnPressed == 4) EyjaSexyCont.activate player 1 elseif (btnPressed == 5) EyjaSwimsuitCont.activate player 1 elseif (btnPressed == 6) set selectedMenu to 0 activate player 1 endif endif endif endSLSDSCVR actionRefSLSDSCVRinitSLSDSCVR btnPressedSLSDSCVR selectedMenuSLSDSCVR wearTypeSLSDSCVRtodaySCRVSCRO&SCRO,SCRO+SCRO*SCRO)SCRO(SCRO'SCROSCROSCRO%SCRO$SCROSCRO#SCROSCPTEDIDEyjaBookTimerScriptSCHRdSCDAdV<8 X:r 40 == rXr 1 == && rX 3 == &&9 rn-SCTX+scn EyjaBookTimerScript ;short OneTimeOnly ;short doOncestage40 ;short Givebookdate ;short currentDate ;short DoOnceOnly Begin Gamemode ;if the quest is past this be done ; if getstage AAEyjaQuest != 40 ; return ; else ; set currentDate to GameDaysPassed ; if ((currentDate >= Givebookdate + 1) && (GameHour >= 20)) ; setstage AAEyjaQuest 45 ; endif ; endif if (getstage AAEyjaQuest == 40) && (EyjaNewRef.GetisCurrentPackage EyjaMaidRead == 1) && (EyjaNewRef.GetSitting == 3) setstage AAEyjaQuest 45 endif endSCROreSCROSCROXSCPTFEDIDAAEyjaHorseQuestScriptSCHRSCDA@&" X:r 20 == rXG 1 == &&9 rnF,( X:r 30 == rXr 500 < &&9 rn(73 X:r 40 == rXG 1 == && rXG 1 == && s s 1 +  s 2 ==4 rrn  s 4 ==4 rrn  s 6 ==4 rrn  s 8 >9 rn2V,( X:r 50 == rXr 800 < &&9 rn<^SCTX,;Eyja Horse Riding Date Stage 20 to 30 Script scn AAEyjaHorseQuestScript Begin gamemode if GetStage AAEyjaHorseQuest==20 && EyjaNewRef.isRidingHorse==1 setstage AAEyjaHorseQuest, 30 endif End Begin gamemode if GetStage AAEyjaHorseQuest==30 && EyjaNewRef.GetDistance OldBridgeRef < 500 setstage AAEyjaHorseQuest, 40 endif End short bridgetimer begin gamemode if (GetStage AAEyjaHorseQuest==40) && (EyjaNewRef.isRidingHorse==1) && (player.isRidingHorse==1) set bridgetimer to bridgetimer + 1 endif if bridgetimer == 2 EyjaNewRef.sayto player, AAEyjaTalk01 1 endif if bridgetimer == 4 EyjaNewRef.sayto player, AAEyjaTalk02 1 endif if bridgetimer == 6 EyjaNewRef.sayto player, AAEyjaTalk03 1 endif if bridgetimer > 8 setstage AAEyjaHorseQuest, 50 endif End ;Eyja Horse Riding Date Stage 50 to 60 Script begin gamemode if Getstage AAEyjaHorseQuest==50 && EyjaNewRef.GetDistance HorseSkingradReturnMarker < 800 Setstage AAEyjaHorseQuest, 60 EyjaNewRef.RemoveScriptPackage EyjaHorseRide EyjaNewRef.Evp endif EndSLSDSCVR bridgetimerSCROSCRO8SCROSCROSCROlSCRO SCROSCRO6SCPTZ9EDIDAAEyjaBookScriptSCHR[SCDA[ Hr  X:r 20 ==9 rnXrSCTXScriptname AAEyjaBookScript Begin Onadd player activate If GetStage AAEyjaQuest == 20 SetStage AAEyjaQuest 30 AddTopic GiveEyjaBook Else Return Endif EndSCROSCROreSCRO:SCPTk EDIDFlowerBouquetEyjaScriptSCHR[SCDA[ Hr  X:r 50 ==9 rn<XrSCTXScriptname FlowerBouquetEyjaScript Begin Onadd player activate If GetStage AAEyjaQuest == 50 SetStage AAEyjaQuest 60 AddTopic GiveEyjaFlowers Else Return Endif EndSCROSCROreSCROSCPT$ TEDIDAAEyjaDinnerDateScriptSCHR SCDA t ?; rXCr 1 == X:r 60 == X:r 65 == || && s 1 != s 0 <= &&s 1s 1s 0s 0  s 1 ==N!data\music\special\song01.mp3s 0 s 300  s 0 >s s X  -s 1s 0s 0s 0+' rXCr 1 == X:r 80 == && s 1 != s 0 <= &&s  1s  1s  0s  0  s 1 ==N%!data\music\special\eyjasong02.mp3s  0 s  500  s 0 >s s X  -s  1s  0s  0s  0A= rXCr 1 == X:r 95 == && rXCr 1 == && s 1 != s 0 <= &&s  1s  1s  0s  0  s 1 ==N%!data\music\special\eyjasong03.mp3s  0 s 200  s 0 >s s X  -s  1s  0s  0s 0=9 X:r 60 == rXG 0 == && rXr 800 < &&9 rnA^KG X:r 60 == X:r 65 == || rX 3 == && rX 3 == && s s 1 +  s 3 ==4 rr n  s 6 ==4 rr n  s 9 ==4 rr n s 12 ==4 rr n s 15 ==4 rr n s 18 ==4 rrn s 21 > Z 65 <= &&9 rnF^=9 X:r 70 == rXG 0 == && rXr 800 < &&9 rnK^?; X:r 70 == X:r 75 == || rXCr 1 == &&9 rnPc_ X:r 95 == rXCr 1 == && rXCr 1 == && rXQ 1 >= rX) 1 >= || && s s 1 +  s 1 ==4 rr n  s 2 ==4 rrn  s 3 ==4 rrn  s 4 ==4 rrn/+ s 5 == rXQ 1 >= rX) 1 >= || &&4 rrns 1c_ X:r 95 == rXCr 1 == && rXCr 1 == && rXQ 0 == && rX) 0 == && s s 1 +  s 6 ==4 rrn  s 7 ==4 rrn  s 8 ==4 rrn  s 9 ==4 rrn" s 10 == X:r 95 == &&9 rnd9 rn ^SCTXjscn AAEyjaDinnerDateScript short datetimer short bedtimer short updateMusic short curMusic short MusicTimer short updateMusic2 short curMusic2 short MusicTimer2 short updateMusic3 short curMusic3 short MusicTimer3 Begin gamemode if (player.GetInCell AnvilTheCountsArms == 1) && ((Getstage AAEyjaDinnerDate==60)||(Getstage AAEyjaDinnerDate==65)) if ((curMusic !=1) && (musicTimer <= 0)) set updatemusic to 1 set curMusic to 1 else set updatemusic to 0 set curMusic to 0 endif if (updatemusic == 1) streammusic "data\music\special\song01.mp3" set updatemusic to 0 set musicTimer to 300 endif if ( musicTimer > 0 ) set musicTimer to ( musicTimer - getSecondsPassed ) else set updateMusic to 1 endif else set updatemusic to 0 set curMusic to 0 set musicTimer to 0 endif if (player.GetInCell SkingradHouseForSale == 1) && (Getstage AAEyjaDinnerDate==80) if ((curMusic2 !=1) && (musicTimer2 <= 0)) set updatemusic2 to 1 set curMusic2 to 1 else set updatemusic2 to 0 set curMusic2 to 0 endif if (updatemusic2 == 1) streammusic "data\music\special\eyjasong02.mp3" set updatemusic2 to 0 set musicTimer2 to 500 endif if ( musicTimer2 > 0 ) set musicTimer2 to ( musicTimer2 - getSecondsPassed ) else set updateMusic2 to 1 endif else set updatemusic2 to 0 set curMusic2 to 0 set musicTimer2 to 0 endif if (player.GetInCell SkingradHouseForSaleUpperFloor == 1) && (GetStage AAEyjaDinnerDate==95) && (EyjaNewRef.GetInCell SkinGradHouseForSaleUpperFloor == 1) if ((curMusic3 !=1) && (musicTimer3 <= 0)) set updatemusic3 to 1 set curMusic3 to 1 else set updatemusic3 to 0 set curMusic3 to 0 endif if (updatemusic3 == 1) streammusic "data\music\special\eyjasong03.mp3" set updatemusic3 to 0 set musicTimer3 to 200 endif if ( musicTimer3 > 0 ) set musicTimer3 to ( musicTimer3 - getSecondsPassed ) else set updateMusic3 to 1 endif else set updatemusic3 to 0 set curMusic3 to 0 set musicTimer3 to 0 endif if (Getstage AAEyjaDinnerDate==60) && (player.isridinghorse ==0) && (player.GetDistance AnvilHorseReturnMarker < 800) setstage AAEyjaDinnerDate, 65 EyjaNewRef.evp endif if (GetStage AAEyjaDinnerDate==60||GetStage AAEyjaDinnerDate==65) && EyjaNewRef.getsitting==3 &&PlayerRef.getsitting==3 set datetimer to datetimer + 1 endif if datetimer == 3 EyjaNewRef.sayto player, AADinnerTalk06 1 endif if datetimer == 6 EyjaNewRef.sayto player, AADinnerTalk01 1 endif if datetimer == 9 EyjaNewRef.sayto player, AADinnerTalk02 1 endif if datetimer == 12 EyjaNewRef.sayto player, AADinnerTalk03 1 endif if datetimer == 15 EyjaNewRef.sayto player, AADinnerTalk04 1 endif if datetimer == 18 EyjaNewRef.sayto player, AADinnerTalk05 1 endif if datetimer > 21 && AAEyjaDinnerDate <=65 setstage AAEyjaDinnerDate, 70 EyjaNewRef.evp endif if (Getstage AAEyjaDinnerDate==70) && (player.isridinghorse ==0) && (player.GetDistance HorseSkingradReturnMarker < 800) setstage AAEyjaDinnerDate, 75 EyjaNewRef.evp endif if ((GetStage AAEyjaDinnerDate==70)||(Getstage AAEyjaDinnerDate==75)) && player.GetInCell SkingradHouseforSale == 1 setstage AAEyjaDinnerDate,80 endif if (GetStage AAEyjaDinnerDate==95) && (EyjaNewRef.GetInCell SkinGradHouseForSaleUpperFloor == 1) && (player.GetInCell SkinGradHouseForSaleUpperFloor == 1) && (player.GetArmorRating >= 1) || (player.GetClothingValue >=1) set bedtimer to bedtimer + 1 endif if bedtimer == 1 EyjaNewRef.sayto player, AADinnerTalk03 1;I can promise you a night of fun endif if bedtimer ==2 EyjaNewRef.sayto player, AADinnerGetNaked 1;get naked endif if bedtimer ==3 EyjaNewRef.sayto player, AADinnerTalk10 1;you've been given a task do it endif if bedtimer == 4 EyjaNewRef.sayto player, AADinnerTalk12 1;come on whats the hold up endif if bedtimer == 5 && (player.GetArmorRating >= 1) || (player.GetClothingValue >=1) EyjaNewRef.sayto player, AADinnerTalk13 1;get moving set bedtimer to 1;restart the cycle until player gets naked endif if (GetStage AAEyjaDinnerDate==95) && (EyjaNewRef.GetInCell SkinGradHouseForSaleUpperFloor == 1) && (player.GetInCell SkinGradHouseForSaleUpperFloor == 1) && (player.GetArmorRating == 0) && (player.GetClothingValue == 0) ;set bedtimer to 5 set bedtimer to bedtimer +1 endif if bedtimer ==6 EyjaNewRef.sayto player, AADinnerPlayerNaked 1;Goodness, I like that A LOT! endif if bedtimer ==7 EyjaNewRef.sayto player, AADinnerTalk09 1;todays your lucky day endif if bedtimer ==8 EyjaNewRef.sayto player, AADinnerTalk08 1;im ready for anything endif if bedtimer ==9 EyjaNewRef.sayto player, AADinnerTalk11 1;your an anxious one endif if bedtimer ==10 && GetStage AAEyjaDinnerDate == 95 SetStage AAEyjaDinnerDate 100 SetStage AASleepWithEyja 10;get the condition set so she evals the package and sleeps EyjaNewRef.evp endif End SLSDSCVR datetimerSLSDSCVR bedtimerSLSDSCVR updateMusicSLSDSCVR curMusicSLSDSCVR MusicTimerSLSD  0SCVR updateMusic2SLSD  0SCVR curMusic2SLSD 0 SCVR MusicTimer2SLSD SCVR updateMusic3SLSD SCVR curMusic3SLSDSCVR MusicTimer3SCROSCROSCROSCROSCROQ}SCROZSCRO7SCROSCROSCROSCROSCROSCROSCROSCRO6SCROMSCROMSCRORSCRORSCRORSCROMSCROMSCRORSCRO9SCPT9EDIDAASleepWithEyjaScriptSCHRG SCDAGf .5 rX1 3 ==s 1A= rXCr 1 == X:r 10 == && rXCr 1 == && s 1 != s 0 <= &&s  1s  1s  0s  0  s 1 ==N%!data\music\special\eyjasong03.mp3s  0 s  200  s 0 >s s X  -s  1s  0s  0s  0 s 1 == s 1 == &&# ! ...!9 rn9 rn XrXr7r& X 1 ==s 1SCTXscn AASleepWithEyjaScript short curMusic4 short updatemusic4 short musicTimer4 float fQuestDelayTime short EyjaSleeping short PlayerSleepVar Begin GameMode set fQuestDelayTime to .5 if ( EyjaNewRef.GetSleeping == 3 ) set EyjaSleeping to 1 endif if (player.GetInCell SkingradHouseForSaleUpperFloor == 1) && (GetStage AASleepWithEyja ==10) && (EyjaNewRef.GetInCell SkinGradHouseForSaleUpperFloor == 1) if ((curMusic4 !=1) && (musicTimer4 <= 0)) set updatemusic4 to 1 set curMusic4 to 1 else set updatemusic4 to 0 set curMusic4 to 0 endif if (updatemusic4 == 1) streammusic "data\music\special\eyjasong03.mp3" set updatemusic4 to 0 set musicTimer4 to 200 endif if ( musicTimer4 > 0 ) set musicTimer4 to ( musicTimer4 - getSecondsPassed ) else set updateMusic4 to 1 endif else set updatemusic4 to 0 set curMusic4 to 0 set musicTimer4 to 0 endif If (PlayerSleepVar == 1) && (EyjaSleeping == 1) MessageBox " ! ...!" SetStage AASleepWithEyja 20 SetStage AAEyjaFollowQuest 10 AddTopic EyjaFollowTopic AddTopic EyjaGoHomeTopic StopQuest AAsleepWithEyja endif End Begin MenuMode;was MenuMode if isPCSleeping ==1 set PlayerSleepVar to 1 endif End SLSD SCVR curMusic4SLSD SCVR updatemusic4SLSD SCVR musicTimer4SLSDSCVRfQuestDelayTimeSLSDSCVR EyjaSleepingSLSDSCVRPlayerSleepVarSCROSCROSCROZSCRO9SCROYSCROoSCROqSCPT' EDIDEyjaClosetContainerScriptSCHRdSCDAdT f X f Z == Krr^SCTX1scn EyjaClosetContainerScript ref actionRef begin OnActivate set actionRef to GetActionRef if (actionRef == player) activate else DuplicateAllItems actionRef actionRef.AddScriptPackage EyjaMaidEquipClothes actionRef.EvaluatePackage EyjaMaidEquipClothes endif endSLSDSCVR actionRefSCRVSCROSCROGRUPPBOOK/BOOK*EDID AAEyjaBookFULL MODLClutter\Books\Octavo02.NIFMODB>@AICONClutter\IconBook9.ddsSCRI9DESC?


IV, III,



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IV, III

DATA ?BOOKPEDID EyjaDiaryFULL MODLClutter\Books\Octavo02.NIFMODB>@AICONClutter\IconBook9.ddsDESC 




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DATA =BOOKlEDIDBroadsheet01AnvilTartsThwartedFULL" !MODLClutter\Books\Broadsheet01.NIFMODBAMODT be10 beskt6ICONClutter\IconBroadsheet.ddsDESC 

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DATA =GRUPCLOT/CLOTL.hEDIDEyjaFormalWearFULL BMDT MODL"Clothes\UpperClass\02\M\Shirt.NIFMODBvAMOD2&Clothes\UpperClass\02\M\Shirt_gnd.NIFMO2BvAICONeyja\EyjaRedDress.ddsMOD3#clothes\eyja\eyja_formal_shirt.nifMO3BvAMOD4&Clothes\UpperClass\02\F\Shirt_gnd.NIFMO4BvAICO2eyja\EyjaRedDress.ddsDATA?CLOTEDIDEyjaformalhairFULLBMDTMOD2&Clothes\UpperClass\01\M\Pants_gnd.NIFMO2B AICONeyja\EyjaFormalHair.ddsMOD3#characters\hair\eyjaformalhair.nifMO3B AMOD4&Clothes\UpperClass\01\F\Pants_gnd.NIFMO4B AICO2eyja\EyjaFormalHair.ddsDATA?CLOTKNEDID EyjaLingerieFULL BMDT<MODL"Clothes\UpperClass\01\M\Shirt.NIFMODBBMOD2&Clothes\UpperClass\01\M\Shirt_gnd.NIFMO2BBICONeyja\EyjaWhiteLingerie.ddsMOD3clothes\eyja\eyjalingerie.nifMO3BBMOD4&Clothes\UpperClass\01\F\Shirt_gnd.NIFMO4BBICO2eyja\EyjaWhiteLingerie.ddsDATA ?CLOTVqEDIDEyjaBlackLingerieFULL BMDT<MODL"Clothes\UpperClass\01\M\Shirt.NIFMODBBMOD2&Clothes\UpperClass\01\M\Shirt_gnd.NIFMO2BBICONeyja\EyjaBlackLingerie.ddsMOD3#clothes\eyja\eyjalingerieblack.nifMO3BBMOD4&Clothes\UpperClass\01\F\Shirt_gnd.NIFMO4BBICO2eyja\EyjaBlackLingerie.ddsDATA?CLOTOuEDIDEyjaRedLingerieFULL BMDT<MODL"Clothes\UpperClass\01\M\Shirt.NIFMODBBMOD2&Clothes\UpperClass\01\M\Shirt_gnd.NIFMO2BBICONeyja\EyjaRedLingerie.ddsMOD3!clothes\eyja\eyjalingeriered.nifMO3BBMOD4&Clothes\UpperClass\01\F\Shirt_gnd.NIFMO4BBICO2eyja\EyjaRedLingerie.ddsDATA?CLOT;_EDID EyjaSwimsuitFULL BMDT<MODL"Clothes\UpperClass\01\M\Shirt.NIFMODBBMOD2&Clothes\UpperClass\01\M\Shirt_gnd.NIFMO2BBICONeyja\EyjaSwimSuit.ddsMOD3clothes\eyja\swimsuit.nifMO3BBMOD4&Clothes\UpperClass\01\F\Shirt_gnd.NIFMO4BBICO2eyja\EyjaSwimSuit.ddsDATA?CLOT\?EDID MaidShirt01FULL 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AMOD4&Clothes\UpperClass\01\F\Pants_gnd.NIFMO4B AICO2eyja\EyjaWetHair.ddsDATA?CLOTX@EDID MaidPants01FULL BMDTMODL"Clothes\UpperClass\01\M\Pants.NIFMODB AMOD2&Clothes\UpperClass\01\M\Pants_gnd.NIFMO2B AICON"Clothes\UpperClass\01\M\Pants.ddsMOD3clothes\eyja\pants.nifMO3B AMOD4&Clothes\UpperClass\01\F\Pants_gnd.NIFMO4B AICO2"Clothes\UpperClass\01\F\Pants.ddsDATA?CLOTEDID LongHair02FULLBMDTEMODL&characters\Ren\Hair\Ren_Hair16FND.nifMODBAMOD2 Clothes\RobeLCGrey\hood_gnd.NIFMO2BAICONClothes\RobeLCGrey\hood.ddsMOD3&characters\Ren\Hair\Ren_Hair16FND.nifMO3BDATA@@GRUPtCONT/CONTQEDIDEyjaClosetContainerRobeFULLCloset ContainerMODL$Clutter\UpperClass\Upperchest02.NIFMODB\?GBSCRI CNTOCNTODATASNAMYQNAMYCONTREDIDEyjaClosetContainerSwimFULLCloset ContainerMODL$Clutter\UpperClass\Upperchest02.NIFMODB\?GBSCRI CNTOCNTO_CNTODATASNAMYQNAMYCONTSEDIDEyjaClosetContainerSexFULLCloset ContainerMODL$Clutter\UpperClass\Upperchest02.NIFMODB\?GBSCRI 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A:reSCHRINFO8ї DATAQSTIݗ PNAMЗ TRDTctoNAM1*-, , , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA?(CTDA A:reSCHRINFOSҗ DATAQSTIݗ PNAMї TRDT2iseNAM1E , . , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA?'CTDA A:reSCHRINFOSӗ DATAQSTIݗ PNAMҗ TRDT2ONENAM1E , . , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA?'CTDA A:reSCHRINFOAԗ DATAQSTIݗ PNAMӗ TRDT2ONENAM1 , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA`@CTDAACTDA A:reSCHRINFO՗ DATAQSTIݗ PNAMԗ TRDT2me NAM1 , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA A:reSCHRINFOA֗ DATAQSTIݗ PNAM՗ TRDT2a =NAM1 , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA`@CTDAACTDA A:reSCHRINFOח DATAQSTIݗ PNAM֗ TRDT2a =NAM1 , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ CTDA?FCTDA A:reSCHRINFOؗ DATAQSTIݗ PNAMח TRDT2ingNAM1" .NAM2CTDA?HCTDA`B:ݗ CTDA?C]}SCHRINFOڗ DATAQSTIݗ PNAMؗ TRDT2"[ NAM1C ... -, .NAM2CTDA?HCTDA`B:ݗ CTDAC]}CTDA A:reSCHRINFO DATAQSTIݗ PNAMڗ TRDT2a =NAM1 ...NAM2CTDA?HCTDA A:reSCHRINFO,DATAQSTI+PNAMTRDTdNAM18 ? .NAM2CTDA`BLTCLTATCLTSCHRINFO/DATAQSTI+PNAM,TRDTdNAM16You choose to share your time with me? You humble me.NAM2CTDA`B:ݗ CTDA?HTCLTATCLTSCHRDIALYEDIDGOODBYEQSTI4QSTInFQSTI,QSTI0QSTIQSTI{QSTI QSTI/QSTI.QSTI*QSTI)QSTI(QSTI'QSTI&QSTI%QSTI$QSTI+QSTI-QSTIQSTI}QSTI"QSTI\@QSTI QSTIuQSTI2QSTIQSTI8cQSTIa9QSTIQSTI9QSTI3cQSTIcQSTI(_QSTI<QSTINQSTINQSTIOVQSTI`QSTI_9QSTI`9QSTI]QSTImHQSTIUQSTI2cQSTI:QSTI;QSTI<QSTI4cQSTI5cQSTI6cQSTI7cQSTI$QSTIQSTI+QSTI6QSTIQSTIQSTIQSTITQSTIBQSTIBQSTIWQSTIWQSTIWQSTIWQSTIVQSTIVQSTIVQSTIQSTIQSTIWQSTIWQSTIWQSTIQSTIWQSTISQSTIWQSTI_QSTISQSTIdQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTI7QSTIQSTIUQSTIQSTI.QSTI=QSTIQQSTIZQSTI6QSTIQSTI9xQSTIQSTI$QSTI\QSTI.{QSTIxQSTIZ.QSTIQSTIgQSTI\QSTIQSTI$QSTIvQSTIwQSTI5xQSTI&QSTI>QSTIocQSTI8xQSTI7xQSTI3QSTIQSTIQSTI`QSTImYQSTIlYQSTI QSTIQSTIPQSTI>QSTI۸QSTIFQSTInQSTI2zQSTI1zQSTIkQSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTI.E QSTIQSTIQSTIQSTI;DQSTIݗ QSTIeQSTIQSTI]QSTIQSTIFULLGOODBYEDATAGRUP/INFO DATAQSTIݗ PNAMTRDT2NAM1 , .NAM2CTDA?HCTDA?FCTDA A:reSCHRINFO DATAQSTIݗ PNAM TRDT2sSeNAM1 , .NAM2CTDA?HCTDA?FCTDA A:reSCHRDIAL/EDIDAttackQSTIQSTInFQSTI"QSTI\@QSTI QSTI8cQSTI7cQSTI]QSTINQSTI4cQSTI3cQSTI2cQSTIWQSTIWQSTIWQSTIbQSTI5cQSTI6cQSTIxQSTI\QSTI֎QSTIQSTI$QSTI5xQSTIQSTIQSTIPgFULLAttackDATAGRUP/INFOjDATAQSTI"PNAM:TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFOyDATAQSTI"PNAMjTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFOzDATAQSTI"PNAMyTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO{DATAQSTI"PNAMzTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO|DATAQSTI"PNAM{TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO}DATAQSTI"PNAM|TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO~DATAQSTI"PNAM}TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFODATA"QSTI"PNAM~TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO$DATAQSTI"PNAM?TRDT2NAM1.(attack grunt -- Martin is attacking someone)NAM2CTDA?H9SCHRINFO%DATAQSTI"PNAM$TRDT2NAM1.(attack grunt -- Martin is attacking someone)NAM2CTDA?H9SCHRINFO&DATAQSTI"PNAM%TRDT2NAM1.(attack grunt -- Martin is attacking someone)NAM2CTDA?H9SCHRINFO'DATAQSTI"PNAM&TRDT2NAM1.(attack grunt -- Martin is attacking someone)NAM2CTDA?H9SCHRINFO(DATA"QSTI"PNAM'TRDT2NAM1.(attack grunt -- Martin is attacking someone)NAM2CTDA?H9SCHRDIALEDIDHitQSTInFQSTI"QSTI\@QSTI QSTI8cQSTI|QSTIFQSTIFQSTIQSTIQSTIQSTIFULLHitDATAGRUP /INFO"DATAQSTI"PNAMTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO#DATAQSTI"PNAM"TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO%DATAQSTI"PNAM#TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO2DATAQSTI"PNAM%TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO4DATAQSTI"PNAM2TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO5DATAQSTI"PNAM4TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFOkDATAQSTI"PNAM5TRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFOlDATAQSTI"PNAMkTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO<DATA"QSTI"PNAMlTRDT2NAM1combat hit gruntNAM2CTDA?H9SCHRINFO)DATAQSTI"PNAM<TRDT2NAM1'(hit grunt -- Martin is taking damage)NAM2CTDA?H9SCHRINFO*DATAQSTI"PNAM)TRDT2NAM1'(hit grunt -- Martin is taking damage)NAM2CTDA?H9SCHRINFO+DATAQSTI"PNAM*TRDT2NAM1'(hit grunt -- Martin is taking damage)NAM2CTDA?H9SCHRINFO,DATAQSTI"PNAM+TRDT2NAM1'(hit grunt -- Martin is taking damage)NAM2CTDA?H9SCHRINFO-DATA"QSTI"PNAM,TRDT2NAM1'(hit grunt -- Martin is taking damage)NAM2CTDA?H9SCHRINFOUDATAQSTIFPNAMTRDT2ed NAM1do not recordNAM2CTDA?HSCHRSCTX4;prevents Arkved from making hit sound when attackedDIALGEDIDStealQSTInFQSTI"QSTI8cQSTIFULLStealDATAGRUP/INFOrI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIALQEDID PickpocketQSTInFQSTI"QSTI8cQSTIFULL PickpocketDATAGRUP/INFOsI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIAL_EDIDAssaultQSTInFQSTI"QSTI8cQSTI6cQSTIxQSTIFULLAssaultDATAGRUP/INFOtI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIALIEDIDMurderQSTInFQSTI"QSTI8cQSTIFULLMurderDATAGRUP/INFOuI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIAL]EDID PowerAttackQSTI"QSTI8cQSTI5cQSTIQSTIFULL PowerAttackDATAGRUP/INFO;DATAQSTI"PNAMTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOmDATAQSTI"PNAM;TRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOnDATAQSTI"PNAMmTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOoDATAQSTI"PNAMnTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOpDATAQSTI"PNAMoTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOqDATAQSTI"PNAMpTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOrDATAQSTI"PNAMqTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFOsDATA"QSTI"PNAMrTRDT2NAM1HYAH! power attackNAM2CTDA?H9SCHRINFO3DATAQSTI"PNAMsTRDT2NAM1.(grunt -- Martin is power-attacking somebody)NAM2CTDA?H9SCHRINFO4DATAQSTI"PNAM3TRDT2NAM1.(grunt -- Martin is power-attacking somebody)NAM2CTDA?H9SCHRINFO5DATAQSTI"PNAM4TRDT2NAM1.(grunt -- Martin is power-attacking somebody)NAM2CTDA?H9SCHRINFO6DATAQSTI"PNAM5TRDT2NAM1.(grunt -- Martin is power-attacking somebody)NAM2CTDA?H9SCHRINFO7DATA"QSTI"PNAM6TRDT2NAM1.(grunt -- Martin is power-attacking somebody)NAM2CTDA?H9SCHRINFODATAQSTIPNAMTRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFODATAQSTIPNAMTRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOEE DATAQSTIPNAMTRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOFE DATAQSTIPNAMEE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOGE DATAQSTIPNAMFE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOHE DATAQSTIPNAMGE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOIE DATAQSTIPNAMHE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOJE DATAQSTIPNAMIE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOKE DATAQSTIPNAMJE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRINFOLE DATAQSTIPNAMKE TRDT2NAM1REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of tenNAM2SCHRDIALYEDIDAssaultNoCrimeQSTInFQSTI"QSTI8cQSTIFULLAssaultNoCrimeDATAGRUP/INFOvI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIALWEDIDMurderNoCrimeQSTInFQSTI"QSTI8cQSTIFULLMurderNoCrimeDATAGRUP/INFOwI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIALiEDIDPickpocketNoCrimeQSTInFQSTI"QSTI8cQSTI6cQSTIFULLPickpocketNoCrimeDATAGRUP/INFOxI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIAL_EDID StealNoCrimeQSTInFQSTI"QSTI8cQSTI6cQSTIFULL StealNoCrimeDATAGRUP/INFOyI DATAQSTInFPNAMTRDT2 GlNAM12empty info to block crime dialogue during chargenNAM2CTDA?GCTDA?GPSCHRDIALUEDIDNoticedQSTInFQSTI'QSTI"QSTIxQSTIFULLNoticedDATAGRUP/INFOg2DATAQSTInFPNAMTRDT2NAM15REC: this should be silence, DO NOT RECORD ANY VOICENAM2CTDA?GCTDA?GPCTDA?G JSCHRINFOX DATAQSTI'PNAMTRDT2NAM1KEmpty response to keep Baurus from talking about player sneaking in sewersNAM2CTDA?H*?SCHRDIALOEDIDSeenQSTInFQSTI'QSTI"QSTIxQSTIFULLSeenDATAGRUP/INFOf2DATAQSTInFPNAMTRDT2 MyNAM15REC: this should be silence, DO NOT RECORD ANY VOICENAM2CTDA?GCTDA?GPCTDA?G JSCHRINFOX DATAQSTI'PNAMTRDT2NAM1KEmpty response to keep Baurus from talking about player sneaking in sewersNAM2CTDA?H*?SCHRDIALSEDIDUnseenQSTInFQSTI'QSTI"QSTIxQSTIFULLUnseenDATAGRUP/INFOh2DATAQSTInFPNAMTRDT2 NAM15REC: this should be silence, DO NOT RECORD ANY VOICENAM2CTDA?GCTDA?GPCTDA?G JSCHRINFOX DATAQSTI'PNAMTRDT2NAM1KEmpty response to keep Baurus from talking about player sneaking in sewersNAM2CTDA?H*?SCHRDIALOEDIDLostQSTInFQSTI'QSTI"QSTIxQSTIFULLLostDATAGRUP/INFOe2DATAQSTInFPNAMTRDT2MyNAM15REC: this should be silence, DO NOT RECORD ANY VOICENAM2CTDA?GCTDA?GPCTDA?G JSCHRINFOX DATAQSTI'PNAMTRDT2NAM1KEmpty response to keep Baurus from talking about player sneaking in sewersNAM2CTDA?H*?SCHRDIAL1EDIDIdleQSTI"QSTIFULLIdleDATAGRUP/INFODATAQSTI"PNAMTRDT2&NAM1[humming to self]NAM2CTDA?H9SCHRDIAL3QEDID AbilitiesQSTI;FULL DATADIALG˗ EDIDHouseServantDrinkQSTIݗ FULL ?DATAGRUPh˗ /INFOE DATAQSTIݗ PNAMTRDTdadHNAM1>! , . .NAM2CTDA`B:ݗ CTDA?Cʗ CTDA?OTSCHRSCDA rnSCTX!player.additem HouseServantMead 1SCROSCRO INFO DATAQSTIݗ PNAM TRDTdNAM13 , , .NAM2CTDA?HCTDA`B:ݗ CTDA?Cʗ SCHRDIALE̗ EDIDHouseServantFoodQSTIݗ FULL ...DATAGRUPD̗ /INFODٗ DATAQSTIݗ PNAMTRDTdadHNAM1>! , . ... .NAM2CTDA`B:ݗ CTDA?Cʗ CTDA?OTSCHRSCDA rnSCTX player.additem HouseServantPie 1SCROSCRO INFO DATAQSTIݗ PNAMٗ TRDTdNAM1. , , .NAM2CTDA`B:ݗ CTDA?Cʗ SCHRDIAL,͗ EDID EyjaTopicQSTIݗ FULLDATAGRUPp͗ /INFOH DATAQSTIݗ PNAMNAMEteTRDTdXNAM1,? - .NAM2TRDT2setNAM1n , . - . .NAM2TRDTdot NAM1 , , . ... ... .NAM2TRDTZot NAM1g , . .NAM2TRDTdNAM1Z -. , . , !NAM2CTDA`B:ݗ CTDA?Cʗ SCHRSCDA9 rnSCTXSetStage AAEyjaQuest 0 SCROreDIALDΗ EDIDHouseServantEyjaNoQSTIݗ FULL , .DATAGRUPΗ /INFO DATAQSTIݗ PNAMTRDTPEyjNAM1+. , .NAM2SCHRDIALOϗ EDIDHouseServantEyjaYesQSTIݗ FULL . .DATAGRUPϗ /INFO DATAQSTIݗ PNAMNAMEteNAMECNAMENAME=NAME̗ NAME˗ NAME͗ TRDTPounNAM1)! !NAM2SCHRDSCDAD rn rnR rn9 rndSCTXEyjaNewRef.AddItem PCHouseSkingradKey 1 EyjaNewRef.AddItem Gold001 150 Player.RemoveItem Gold001 150 SetStage HouseServant 100SCROSCROSCROSCROSCROݗ DIALHEDIDHouseServantDayQSTIݗ FULL ?DATAGRUP /INFODATAQSTIݗ PNAMTRDT2NAM1.NAM2CTDASCHRINFODATAQSTIݗ PNAMTRDT2NAM1 .NAM2CTDA?SCHRINFODATAQSTIݗ PNAMTRDT2NAM1.NAM2CTDA@SCHRINFODATAQSTIݗ PNAMTRDT2NAM1.NAM2CTDA@@SCHRINFODATAQSTIݗ PNAMTRDT2NAM1NAM2CTDA@SCHRINFODATAQSTIݗ PNAMTRDT2NAM1NAM2CTDA@SCHRINFODATAQSTIݗ PNAMTRDT2NAM1 .NAM2CTDA@SCHRDIAL6=EDIDHouseServantClothesFULLChange ClothesDATADIAL5CEDIDHouseServantFlirtFULLFlirt with EyjaDATADIALBteEDID RomanceEyjaQSTIreFULL .DATAGRUPte/INFOW[jDATAQSTIrePNAMTRDT2NAM17 ... , ?NAM2CTDA?HCTDA:reSCHR SCDA 9 rn S rnSCTX@setstage AAEyjaQuest 10 EyjaNewRef.moddisposition playerRef -50SCROSCROreSCROINFODATAQSTIrePNAM[jTRDT2NAM15 , .NAM2CTDA?HCTDA A:reSCHRINFODATAQSTIrePNAMTRDT2NAM1 .NAM2CTDA?HCTDA B:reSCHRINFODATAQSTIrePNAMNAME=TRDT2NAM15 , .NAM2CTDA?HCTDA4B:reTCLT=SCHRDIALGEDIDAAEyjaBookInquireQSTIreFULL ?DATAGRUP%/INFODATAQSTIrePNAMTRDT2NAM1, ' '.NAM2CTDA?HCTDA A:reSCHRSCDA9 rnSCTXSetStage AAEyjaQuest 20SCROreDIAL6EDIDGiveEyjathebookFULLGive Eyja the bookDATADIALANEDIDRomanceEyjaWhatHappenedQSTIreFULL ?DATAGRUP1N/INFO ODATAQSTIrePNAMTRDT2NAM18, , .NAM2CTDA?HCTDAHB:reSCHRSCDA9 rn3SCTXSetStage AAEyjaQuest 51SCROreDIAL@EDIDHorsebackridingQSTI8FULL ?DATAGRUPj/INFOBDATAQSTI8PNAMTRDTdNAM1 !NAM2CTDA?HCTDA A:8SCHR$SCDA$9 rn^S rnSCTXUSetStage AAEyjaHorseQuest 20 evaluatePackage EyjaNewRef.Moddisposition PlayerRef 20SCROSCRO8SCRODIAL::EDID GiveEyjaBookQSTIreFULL .DATAGRUP:/INFO,DATAQSTIreTPICtePNAMTRDTFNAM1A gift? For me?NAM2CTDA?HCTDAA:reSCHRTSCDAT9 rn(R rn rn rs  GS rnSCTXSetStage AAEyjaQuest 40 Player.removeitem 0101A52A 1 EyjaNewRef.AddItem 0101A52A 1 set AAEyjaQuest.Givebookdate to GameDaysPassed EyjaNewRef.Moddisposition Player 20SCROSCROSCROreSCRO*SCRO9DIAL>;EDID AskAboutEyjaQSTIreFULL DATAGRUP ;/INFODATAQSTIreTPICtePNAMTRDT2NAM1; . .NAM2CTDA?HCTDA A:reTCLTSCHRDIALH<EDIDWhatDoIHaveToDoFULL%Would some flowers change your mind?DATADIALJ=EDIDFlowersQSTIreFULL% ?DATAGRUP=/INFO>DATAQSTIrePNAMTRDTKNAM1 .NAM2CTDA?HCTDA4B:reSCHRSCDA9 rn2SCTXSetStage AAEyjaQuest 50SCROreDIAL=EDIDGiveEyjaFlowersQSTIreFULL .DATAGRUP/INFO^DATAQSTIrePNAMTRDTdNAM1/..., . .NAM2CTDA?HCTDApB:reTCLTSCHR$SCDA$R rnS rnSCTXAPlayer.removeitem 01029f25 1 EyjaNewRef.Moddisposition Player 20SCROSCROSCRO%DIALKEDIDBecauseyouaresobeautifulQSTIreFULL, .DATAGRUP/INFODATAQSTIrePNAMTRDTPNAM1+, .NAM2CTDA?HCTDApB:reTCLTSCHRDIAL;EDIDJustYouQSTIreFULL .DATAGRUP/INFODATAQSTIrePNAMTRDTdNAM1(, .NAM2CTDA?HCTDApB:reTCLTSCHRDIAL?EDID DateEyjaQSTIreFULL ?DATAGRUP/INFODATAQSTIrePNAMNAMETRDTdNAM1,, . ...NAM2TRDT2NAM1 , .NAM2CTDA?HCTDApB:reSCHR.SCDA.9 rnd9 rn S rn SCTX[SetStage AAEyjaQuest 100 SetStage AAEyjaHorseQuest 10 EyjaNewRef.Moddisposition Player 10SCROSCROreSCRO8SCRODIAL7lEDID AAEyjaTalk01QSTI8FULL AAEyjaTalk01DATAGRUPl/INFOmDATAQSTI8PNAMTRDT2NAM1 ...NAM2CTDA?HCTDA B:8SCHRDIAL7 EDID AAEyjaTalk02QSTI8FULL AAEyjaTalk02DATAGRUP /INFO!DATAQSTI8PNAMTRDT2NAM1 .NAM2CTDA?HCTDA B:8SCHRDIAL7EDID AAEyjaTalk03QSTI8FULL AAEyjaTalk03DATAGRUP(/INFODATAQSTI8PNAMTRDTdNAM1j, ? , . , .NAM2CTDA?HCTDA B:8SCHRDIALH#EDID AADinner01QSTIFULL ?DATAGRUP#/INFO|#DATAQSTIPNAMNAMEOTRDT2NAM1 . , .NAM2CTDA?HCTDA A:SCHR2SCDA29 rn rnS rn SCTX\setstage AAEyjaDinnerDate 20 Player.additem 01032870 1 EyjaNewRef.Moddisposition Player 10SCROSCROSCROSCROp(DIALGOEDID AADinner02QSTIFULL .DATAGRUPQO/INFOODATAQSTIPNAMTRDT2NAM11 , .NAM2CTDA?H~CTDABLCTDAA:SCHRINFO0ODATAQSTIPNAMOTRDT2NAM1h 2000 . ?NAM2CTDA?H~CTDAA:CTDA`BLTCLTOTCLTTSCHRDIAL:OEDID AADinner03QSTIFULL, .DATAGRUPO/INFOiODATAQSTIPNAMNAMEvYTRDTdNAM1% .NAM2CTDA?H~CTDAA:CTDAbzD0SCHR SCDA R rn9 rnSCTX<Player.RemoveItem Gold001 2000 setstage AAEyjaDinnerDate 30SCROSCROSCRODIAL>TEDID AADinner04QSTIFULL -?DATAGRUPT/INFOTDATAQSTIPNAMTRDTKNAM1V, . , - .NAM2CTDA?H~CTDAA:SCHRDIAL9vYEDID AADinner05QSTIFULL .DATAGRUPvY/INFOwYDATAQSTIPNAMTRDT2NAM1 .NAM2CTDA?H^CTDAA:TCLT^^TCLT`^SCHRDIAL4^^EDID AADinner06QSTIFULL .DATAGRUP^^/INFO_^DATAQSTIPNAMNAMEmTRDTKNAM1 .NAM2CTDA?H^CTDAA:CTDAbC0SCHR2SCDA2 rnR rn'9 rn(SCTXXPlayer.additem 0103682E 1 Player.RemoveItem Gold001 10000 setstage AAEyjaDinnerDate 40SCROSCRO.hSCROSCRODIAL@`^EDID AADinner07QSTIFULL... , .DATAGRUP`^/INFOa^DATAQSTIPNAMTRDT2NAM1*. , .NAM2CTDA?H^CTDAA:SCHRDIAL@mEDID AADinner08QSTIFULL .DATAGRUPm/INFOmDATAQSTIPNAMNAMEmTRDTdNAM1, ! .NAM2CTDA?HCTDA B:SCHRDSCDADR rn rn9 rn2S rn SCTXPlayer.removeitem 0103682E 1 EyjaFormalCont.additem 0103682E 1 setstage AAEyjaDinnerDate 50 EyjaNewRef.Moddisposition Player 10SCROSCRO$SCROSCRO.hSCRODIAL9mEDID AADinner09QSTIFULL DATAGRUP=m/INFOmDATAQSTIPNAMTRDTPNAM12 . .NAM2CTDA?HCTDAHB:CTDA@)SCHRINFOmDATAQSTIPNAMmTRDTdNAM1 .NAM2CTDA?HCTDAHB:CTDAb@)SCHRSCDA9 rn<^SCTX/setstage AAEyjaDinnerDate 60 evaluatePackage SCRODIALGEDID AADinner10QSTIFULL ?DATAGRUP/INFO DATAQSTIPNAMTRDTdNAM1, .NAM2CTDA?HCTDAB:TCLTSCHRDIAL;EDIDAADinnerTalk01QSTIFULLAADinnerTalk01DATAGRUP/INFODATAQSTIPNAMTRDTKNAM18... . .NAM2CTDA?HCTDApB:SCHRDIAL;EDIDAADinnerTalk02QSTIFULLAADinnerTalk02DATAGRUP/INFODATAQSTIPNAMTRDT2NAM1I . , .NAM2CTDA?HCTDApB:SCHRDIAL;EDIDAADinnerTalk03QSTIFULLAADinnerTalk03DATAGRUP /INFODATAQSTIPNAMTRDTdNAM1. .NAM2CTDA?HCTDApB:CTDAB:SCHRDIAL;EDIDAADinnerTalk04QSTIFULLAADinnerTalk04DATAGRUP/INFODATAQSTIPNAMTRDTdNAM17 , .NAM2CTDA?HCTDApB:CTDAB:SCHRDIAL;EDIDAADinnerTalk05QSTIFULLAADinnerTalk05DATAGRUP/INFODATAQSTIPNAMTRDTd6 NAM1 .NAM2CTDA?HCTDApB:SCHRDIAL;EDIDAADinnerTalk06QSTIFULLAADinnerTalk06DATAGRUP%/INFODATAQSTIPNAMTRDTKNAM1g. . ? , .NAM2CTDA?HCTDApB:SCHRDIAL;EDIDAADinnerTalk07QSTIFULLAADinnerTalk07DATAGRUP/INFODATAQSTIPNAMTRDTdNAM1, ... .NAM2CTDA?HCTDAB:SCHRDIALFEDID aaDinner11QSTIFULL , .DATAGRUP/INFO4bDATAQSTIPNAMTRDTdNAM1 ?NAM2CTDA?HCTDAB:TCLT3bSCHRDIALC3bEDID AADinner12QSTIFULL .DATAGRUP3b/INFO5bDATAQSTIPNAMTRDTdNAM1, ... - ...NAM2CTDA?HCTDAB:TCLT6bSCHRDIAL=6bEDID AADinner13QSTIFULL - !DATAGRUP6b/INFO7bDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HCTDAB:TCLT8bSCHRDIALI8bEDID AADinner14QSTIFULL! . , .DATAGRUP8b/INFO9bDATAQSTIPNAMTRDTdNAM1, .NAM2CTDA?HCTDAB:TCLT:bSCHRDIALB:bEDID AADinner15QSTIFULL - .DATAGRUP:b/INFO;bDATAQSTIPNAMTRDTdNAM10 , !NAM2CTDA?HCTDAB:TCLTbDATAQSTIPNAMTRDTdNAM1! !NAM2CTDA?HCTDAB:TCLT=bSCHRDIAL;=bEDID AADinner17QSTIFULL ? ?DATAGRUP=b/INFO?bDATAQSTIPNAMTRDTdNAM1G . .NAM2CTDA?HCTDAB:TCLT@bSCHRDIALI@bEDID AADinner18QSTIFULL!, ...DATAGRUP@b/INFOAbDATAQSTIPNAMTRDTdNAM1! . .NAM2CTDA?HCTDAB:TCLTBbSCHRDIALDBbEDID AADinner19QSTIFULL , .DATAGRUPBb/INFOCbDATAQSTIPNAMTRDTd6 NAM1". .NAM2CTDA?HCTDAB:TCLTDbSCHRDIALIDbEDID AADinner20QSTIFULL! , ...DATAGRUPDb/INFOEbDATAQSTIPNAMTRDTdNAM1 . .NAM2CTDA?HCTDAB:TCLTFbSCHRDIALNFbEDID AADinner21QSTIFULL&? .DATAGRUPFb/INFOGbDATAQSTIPNAMTRDTdNAM1 ...NAM2CTDA?HCTDAB:TCLTHbSCHRDIALJHbEDID AADinner22QSTIFULL" ...DATAGRUPHb/INFOIbDATAQSTIPNAMTRDTdNAM14, . .NAM2CTDA?HCTDAB:TCLTJbSCHRDIALDJbEDID AADinner23QSTIFULL, .DATAGRUPJb/INFOKbDATAQSTIPNAMTRDTdNAM14 . . .NAM2CTDA?HCTDAB:TCLTLbSCHRDIAL3LbEDID AADinner24QSTIFULL .DATAGRUPLb/INFOMbDATAQSTIPNAMTRDTdNAM1 ! ?NAM2CTDA?HCTDAB:TCLTNbSCHRDIAL?NbEDID AADinner25QSTIFULL .DATAGRUPNb/INFOObDATAQSTIPNAMTRDTdNAM1 . .NAM2CTDA?HCTDAB:TCLTPbSCHRDIAL:PbEDID AADinner26QSTIFULL .DATAGRUPPb/INFOQbDATAQSTIPNAMTRDTdNAM1 . .NAM2CTDA?HCTDAB:TCLTRbSCHRDIALIRbEDID AADinner27QSTIFULL! .DATAGRUPRb/INFOSbDATAQSTIPNAMTRDTdNAM1" .NAM2CTDA?HCTDAB:TCLTTbSCHRDIALFTbEDID AADinner28QSTIFULL , .DATAGRUPTb/INFOUbDATAQSTIPNAMTRDTdNAM1.. ..NAM2CTDA?HCTDAB:TCLTYbSCHRDIAL/VbEDID AADinner29FULLDid you hear me?DATADIAL?YbEDID AADinner30QSTIFULL .DATAGRUPYb/INFOZbDATAQSTIPNAMTRDTdNAM1! ! !NAM2CTDA?HCTDAB:TCLT[bSCHRDIAL5[bEDID AADinner31QSTIFULL , .DATAGRUP[b/INFO\bDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HCTDAB:TCLT]bSCHRDIALN]bEDID AADinner32QSTIFULL& . DATAGRUP]b/INFO^bDATAQSTIPNAMTRDTdNAM1) .NAM2CTDA?HCTDAB:TCLT_bSCHRDIAL;_bEDID AADinner33QSTIFULL .DATAGRUP_b/INFO``bDATAQSTIPNAMTRDTdNAM1 , .NAM2CTDA?HCTDAB:SCHR(SCDA(9 rnZ^S rndSCTX^SetStage AAEyjaDinnerDate 90 EyjaNewRef.evaluatePackage EyjaNewRef.Moddisposition Player 100SCROSCROSCRODIAL;MEDIDAADinnerTalk08QSTIFULLAADinnerTalk08DATAGRUPM/INFOMDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HCTDAB:SCHRDIAL;MEDIDAADinnerTalk09QSTIFULLAADinnerTalk09DATAGRUPM/INFOMDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HCTDAB:SCHRDIAL;MEDIDAADinnerTalk10QSTIFULLAADinnerTalk10DATAGRUPM/INFOMDATAQSTIPNAMTRDTdtC NAM1 . .NAM2CTDA?HCTDAB:SCHRDIAL?MEDIDAADinnerGetNakedQSTIFULLAADinnerGetNakedDATAGRUPM/INFOMDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HSCHRDIAL;REDIDAADinnerTalk11QSTIFULLAADinnerTalk11DATAGRUPR/INFORDATAQSTIPNAMTRDTdNAM1 .NAM2CTDA?HCTDAB:SCHRDIAL;REDIDAADinnerTalk12QSTIFULLAADinnerTalk12DATAGRUPR/INFORDATAQSTIPNAMTRDTdNAM1 ?NAM2CTDA?HCTDAB:SCHRDIAL;REDIDAADinnerTalk13QSTIFULLAADinnerTalk13DATAGRUPR/INFORDATAQSTIPNAMTRDTdNAM1 !NAM2CTDA?HCTDAB:SCHRDIALEREDIDAADinnerPlayerNakedQSTIFULLAADinnerPlayerNakedDATAGRUPR/INFORDATAQSTIPNAMTRDTdNAM1 ! . !NAM2CTDA?HCTDAB:SCHRDIALFoEDIDEyjafollowTopicQSTIYFULL , .DATAGRUPlo/INFODZDATAQSTIYPNAMTRDTdNAM1 , .NAM2CTDA?HCTDA A:YSCHR%SCDA%G 1^S rnSCTXKset EyjaFollowVar to 1 eyjaNewRef.evp EyjaNewRef.Moddisposition Player 20SCROSCROnSCRODIAL@qEDIDEyjaGoHomeTopicQSTIYFULL .DATAGRUP<q/INFO[DATAQSTIYPNAMTRDTdNAM1% -. .NAM2CTDA?HCTDA A:YSCHRSCDAG 0^SCTX&set EyjaFollowVar to 0 eyjaNewRef.evpSCROSCROnGRUPQUST/QUSTreEDID AAEyjaQuestSCRIFULL DATACTDAA:8CTDAapB:8CTDApB:CTDAaB:PACKB EDIDtravelToHorsePKDTPLDT PSDTPACKB EDIDfollowOnHorsePKDTPSDTPTDT PACK EDIDtravelToPlayerPKDTPLDT PSDTCTDA?5CTDA?GCTDA`A:8CTDApB:8PACKA EDID followOnFootPKDTPSDTPTDT PACK EDIDEyjaMaidWanderPKDTPLDT  PSDTCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACK EDIDEyjaMaidSleepPKDTPLDT  PSDTCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACKH~EDID EyjaMaidSwimPKDT4PLDT I~<PSDTCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACKREDID EyjaCountEatPKDTPLDT aPSDTPTDT 6CTDA?CCTDApB:CTDAB:PACKEEDIDEyjaOldHybernatePKDTPLDT wPSDTPACKuEDIDSkingradWanderMarket18x2PKDTPLDT c- PSDTCTDAB:ݗ CTDA>PACKXEDID EyjaMaidReadPKDTPLDT PSDTPTDT bCTDA`B:ݗ CTDA@A:reCTDAA:8CTDAapB:8CTDApB:CTDAaB:PACK_!EDID EyjaMaidSexyPKDTPLDT PSDTCTDAB:PACKHEDIDEyjaSleepWithPlayerFinalPKDTPLDT PSDTCTDAB:CTDAA:9PACK EDID EyjaMaidEatPKDTPLDT  PSDTCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACKH EDIDEyjaMaidUseWardrobePKDTPLDT PSDTPACKEDID EyjaMaidWorkPKDT PLDT PSDT PTDT aCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACK@EDID aaaSleep0x6PKDTPLDT PSDTPACKS EDIDaaaDefaultExploreEditorLoc1024PKDTPLDT PSDTPACK EDIDEyjaMaidWork2PKDTPLDT PSDT PTDT aCTDA`B:ݗ CTDAA:8CTDAapB:8CTDApB:CTDAaB:PACKnE9EDIDSkingradWanderMarket18x2newPKDTPLDT c- PSDTCTDA>GRUPANIO/ANIO>EDIDBroomMODLclutter\farm\rake02.nifMODBDATAbANIO9VEDIDRagMODLclutter\farm\rag.nifMODBDATAn